Chess-Engine-Lovers Forum
Would you like to react to this message? Create an account in a few clicks or log in to continue.

Go down
avatar
orgz
Posts : 15
Join date : 2023-12-15

Ramz Engines Empty Ramz Engines

Wed Jan 10, 2024 2:22 pm
Marauders 2
Includes a code that adjusts the evaluation of the chess position based on a rating advantage. It uses a scaling factor based on the rating advantage to modify the evaluation of positions, potentially giving more weight to guaranteed draws in the engine's evaluation function when a rating advantage is present.

Have fun! Cool
https://www.mediafire.com/file/12lpj4j9ccrfd0x/Marauders+2.7z/file

Ghppn and ZamChess like this post

avatar
orgz
Posts : 15
Join date : 2023-12-15

Ramz Engines Empty Re: Ramz Engines

Thu Jan 18, 2024 9:49 pm

Ghppn and ZamChess like this post

avatar
orgz
Posts : 15
Join date : 2023-12-15

Ramz Engines Empty Re: Ramz Engines

Thu Feb 29, 2024 10:22 pm

Ghppn and ZamChess like this post

avatar
orgz
Posts : 15
Join date : 2023-12-15

Ramz Engines Empty Re: Ramz Engines

Thu Mar 21, 2024 1:04 am

Ghppn and ZamChess like this post

avatar
orgz
Posts : 15
Join date : 2023-12-15

Ramz Engines Empty Re: Ramz Engines

Thu Mar 21, 2024 1:04 am
Hazard JigSaw v5.00

Nets:
nn-979b0339f40f.nnue
nn-baff1ede1f90.nnue

https://pixeldrain.com/u/z317XDBd

Ghppn and ZamChess like this post

avatar
orgz
Posts : 15
Join date : 2023-12-15

Ramz Engines Empty Re: Ramz Engines

Wed Apr 03, 2024 12:06 pm
Hazard JigSaw v5.2
https://pixeldrain.com/u/Q77oTce9

Nets
nn-baff1ede1f90.nnue
nn-ae6a388e4a1a.nnue

ZamChess likes this post

avatar
orgz
Posts : 15
Join date : 2023-12-15

Ramz Engines Empty Re: Ramz Engines

Wed Apr 03, 2024 12:55 pm
[size=150]Marauders 3.1[/size]

Sources:
https://tests.stockfishchess.org/tests/view/660abe7b0ec64f0526c5db22
https://tests.stockfishchess.org/tests/view/660b48c601aaec5069f87957
https://tests.stockfishchess.org/tests/view/660b940501aaec5069f87db5

For Human vs engine games, I have written the code
"["Time Per Move"] << Option(0, 0, 10000);", idea brought by dear Homayoun
For human adaptation(when you plan against the engine, you can set how you would like it to spend its time each move)

Heres how it works. For Engine vs engine leave it at 0. for humans you can adjust it anyhow you like...but from the values 1-6900 the engine plays fast(as if its using a book and makes lots of mistakes. from 7000-10000 it plays at a nice rate and strong.
so i recommend 7000-10000 if you want a strong engine for human play. at value 0 the engine is on default just like any other sf engine.

Nets:
nn-baff1ede1f90.nnue

nn-ae6a388e4a1a.nnue

[size=150]https://pixeldrain.com/u/udiD94JU[/size]

ZamChess likes this post

avatar
orgz
Posts : 15
Join date : 2023-12-15

Ramz Engines Empty Re: Ramz Engines

Sun Apr 21, 2024 2:09 am
Hazard JigSaw v5.5
https://pixeldrain.com/u/SLKHyYaa

Marauders 3.3
https://pixeldrain.com/u/auJqNSpj

Nets:
nn-ae6a388e4a1a.nnue
nn-baff1ede1f90.nnue

ZamChess likes this post

avatar
orgz
Posts : 15
Join date : 2023-12-15

Ramz Engines Empty Re: Ramz Engines

Mon Apr 22, 2024 11:26 am
Hazard JigSaw v5.5i   Shocked  
https://pixeldrain.com/u/Ch8UPJUR

Seems i mixed links, here's a link to marauders

Marauders 3.3i

https://pixeldrain.com/u/J4QiDr7b

ZamChess likes this post

Sponsored content

Ramz Engines Empty Re: Ramz Engines

Back to top
Permissions in this forum:
You cannot reply to topics in this forum